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NPC Generator

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Advanced [show]


Fibblestib Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green costume with the symbols of his god on his torso. His auburn hair is drawn into a tight pony tail with a skull scrunchie. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is skeptical of what others tell him and is slow to trust.

History: He got into the Detective business at a young age. His first spouse was a Shepherd, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Sensitive, Shy. Bonds: Job, Family, Adventurer. Occupation: Detective

Voice: Soft and melodious

Attributes [hide]

Fibblestib Albaratie, Male Gnome Fighter 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills History +3
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Halimath Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large brown mantle and cape that has been intricately interwoven into his black robe. He sports a long chestnut beard, and similarly colored long hair. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: Halimath was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Occupation: Sage

Voice: Nasally tone

Attributes [hide]

Halimath Iranapha, Male Elf Ranger 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)15 (+2) 12 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. 1 Small steel mirror.


Social Check DCs


Kyle Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kyle is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Justice, Gifted. Flaws: Sensitive. Bonds: Attractive, Adventurer. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Kyle Gentry, Male Human Fighter 11
Medium (5'2") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 99 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Nature +6
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: 150 pp. Eye agate (10 gp). Moonstone (60 gp). Fiery yellow corundum (1100 gp). Chrysoprase (60 gp). Emerald (1100 gp). Bloodstone (60 gp).


Social Check DCs


Nirgel Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tan costume with the symbols of the four houses of cards on his torso. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His red unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a plains tribe. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: To prove his worth to the world; and to clean up the streets

Ideals: Opinionated, Gifted. Flaws: Disease, Impulsive. Bonds: Nature. Occupation: Mason

Voice: Spanish accent

Attributes [hide]

Nirgel Kindness, Male Tiefling Rogue 3
Medium (6'10") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 2 Tanglefoot bags.


Social Check DCs

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