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NPC Generator

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Advanced [show]


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He carries with him a set of sickles on his belt, each one with a amber on the hilt. His cinnamon fur is braided into rings. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Tricking was raised in a hard working conservative environment. Through the years after Tricking was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tricking's father didn't care for him much, and the feeling was mutual. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and retire the richest man in the west

Ideals: Fighting, Entrepeneur. Flaws: Racist, Antagonistic. Bonds: Attractive, Job. Occupation: Stableman

Voice: pre-pubescent

Attributes [hide]

Tricking In the Wind, Male Tabaxi Commoner 3
Medium (6'4") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 8 (-1)14 (+2)
Skills Acrobatics +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Oriax Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a large grey jacket. His silver hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his painting dream.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Persistence. Flaws: Ugly, Insane, Disease. Bonds: Poor. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Oriax Larceny, Male Tiefling Commoner 1
Medium (6'5") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills History +3, Survival +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 700 sp.


Social Check DCs


Morgran Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black shirt with thin tan vertical stripes and white pants. His chestnut hair is cut short. His face is scarred and worn.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The war was a terrible time for him, and Morgran does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Engraver, his mother struggled to pay the bills. When Morgran reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Poor, Criminal record, Military. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Morgran Rumnaheim, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)15 (+2) 11 (+0)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 180 gp. Chrysoberyl (130 gp).


Social Check DCs


Orryn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with Stetson hat. His chestnut hair is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Orryn took refuge in the old dungeon and found the beat up club and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he desires power and/or immortality

Ideals: Athletic, Joker. Flaws: Greedy. Bonds: Nature, Adventurer. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Orryn Daergel, Male Gnome Adept 3
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)17 (+3) 14 (+2)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs

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