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NPC Generator

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Advanced [show]


Trey Kelsey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his auburn hair to look like a famous performer. His eyes are hazel and catlike.

Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Human conditions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Human people.

Ideals: Entrepeneur. Flaws: Depressed, Lazy, Racist. Bonds: Criminal record. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Trey Kelsey, Male Human Ranger 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Sweet In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tight fitting blue shirt and pants. His black fur is long and unkept. His eyes are green and he is always smoking a pipe.

Personality: He has always had a great fascination with Tabaxi culture. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Tabaxi compassion.

Ideals: Athletic, Fighting. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Sweet In the Wind, Male Tabaxi Rogue 10
Medium (5'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 47 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)17 (+3) 12 (+1)15 (+2)
Skills Insight +5, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Druidic
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Spring In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His gray fur is thinning but still full. His green eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the east. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Athletic. Bonds: Attractive, Poor, Family, Adventurer. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Spring In Woods, Male Tabaxi Sorcerer 12
Medium (5'5") Tabaxi, True Neutral (CR 12)
Armor Class 13
Hit Points 45 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Persuasion +6, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666653

Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Brass mug with jade inlays (600 gp). Embroidered and bejeweled glove (2000 gp). A necklace of small pink pearls (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Namfoodle Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A 3'2" northern man, he wears a tan coat over a green low-cut shirt, and a wide-brimmed hat upon his head. His golden hair is lengthy. His skin is flawless and his violet eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast plains. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world; and sabotage a competitor

Flaws: Addict, Impulsive, PTSD. Bonds: Attractive, Nature. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Namfoodle Folkor, Male Gnome Adept 3
Small (3'2") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)13 (+1) 14 (+2)11 (+0)
Skills History +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 13000 cp.


Social Check DCs

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