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NPC Generator

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Advanced [show]


Dean Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. His black hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has all his life been fascinated with music.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered music. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Artistic. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Dean Qualanthri, Male Half-Elf Rogue 1
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Andram Secret, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'3". He wears a fine chain shirt which he covers with green colored cloaks and clothing, and his gloved hand is found clutching a greataxe. His black hair is slicked back into a classic pompadour. His eyes are gold and beady.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of illithids once and for all.

History: Born to a pair of adventurers, Andram grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new animal trainer responsibilities is difficult

Flaws: Ugly. Bonds: Job, Enemies, Adventurer, Rich. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Andram Secret, Male Tiefling Commoner 8
Medium (6'3") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)19 (+4) 9 (-1)15 (+2)
Skills Intimidation +5, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Draconic, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Sard (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He has styled his chestnut hair well, parting it to the right. His blue eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He is searching for what he claims is his rightful reward.

Motivation: To prove his worth to the world; and to reunite with his old friends

Ideals: Opinionated. Flaws: Terse, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Joser Wildcloak, Male Halfling Wizard 14
Small (3'2") Halfling, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 26 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)12 (+1) 17 (+3)14 (+2)
Skills Athletics +5, Deception +7
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Old masterpiece painting (2100 gp). Gold music box (2000 gp). An abacus with copper, silver and gold markers (30 gp). Old masterpiece painting (2100 gp). Old masterpiece painting (2100 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Jeweled anklet (2000 gp). 1 Medium magic item.


Social Check DCs


Thorin Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a green tunic with blue highlights, and long tan pants that bunch up around his shoes. He is bald on top and has large red tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Military, Job, Adventurer. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Thorin Ungart, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 11 (+0)9 (-1)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 350 gp.


Social Check DCs

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