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NPC Generator

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Advanced [show]


Chay Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, typically a more casual-formal manner. His white hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Philantrophist. Bonds: Attractive, Criminal record, Rich. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Chay Reedfellow, Male Halfling Bard 2
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)14 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 10
Languages Common, Halfling, Giant, Goblin
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 1300 sp. 1 Half-Plate.


Social Check DCs


Great Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his longbow. His beige fur is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 11 years.

Motivation: To be a Fletcher again.

Flaws: Ugly. Bonds: Guardian, Job, Mentor. Occupation: Layabout

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Great Of Storm, Male Tabaxi Commoner 2
Medium (6'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)14 (+2) 13 (+1)17 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Gardain Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of spears, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is short and white. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the south. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Military, Poor. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Gardain Dankil, Male Dwarf Expert 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)14 (+2) 16 (+3)9 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Raam Caution, Male Tiefling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a grey coat over a black low-cut shirt, and a broad hat upon his head. He has wavy dark red hair. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Raam Caution, Male Tiefling Druid 2
Medium (6'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)10 (+0) 14 (+2)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 3000 cp.


Social Check DCs

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