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NPC Generator

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Advanced [show]


Peter Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Peter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 12th year, his parents were killed by a orcs raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets; and someone believes him a fraud

Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Guardian. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Peter Beckwith, Male Human Adept 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)9 (-1) 13 (+1)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. Sard (80 gp). Bloodstone (80 gp). Red spinel (60 gp).


Social Check DCs


John Harper, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of greataxes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has wavy brown hair. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac

Ideals: Fighting, Joker. Flaws: Hedonist, PTSD. Bonds: Poor, Nature. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

John Harper, Male Human Adept 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills Athletics +1, Insight +4
Senses Passive Perception 12
Languages Common, Aquan, Auran, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 5000 cp.


Social Check DCs


Modean Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear ponchos typically of a light black in addition to tight pants. He has moderate length dark red hair. He tend to wears goggles to shield his eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: Modean hails from a village terrorized by brigands. One day when Modean was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Modean was heart-stricken from the event, and his father started working long hours to provde for them. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Persistence. Flaws: Ugly, PTSD. Bonds: Poor, Enemies, Family. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Modean Cryptic, Male Tiefling Druid 9
Medium (5'3") Tiefling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)17 (+3) 11 (+0)16 (+3)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Druidic, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 800 gp. Black pearl (900 gp). White opal (1100 gp). Coral (40 gp).


Social Check DCs


Ralf Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'5". He wears grey painted combat armor at almost all times, and his gloved hand is found clutching a pickaxe. His hair is brown and curly. His blue eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich northern family. His family was turned out during the war. He and his family wandered north to less war torn lands. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: Expand his business.

Ideals: Joker. Flaws: PTSD. Bonds: Job, Rich. Occupation: Slave Trader

Voice: Breathy voice

Attributes [hide]

Ralf Ostoroth, Male Half-Elf Rogue 1
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)16 (+3) 11 (+0)12 (+1)
Skills History +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Auran, Gnoll, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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