Mormo Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears professional attire. He keeps his purple hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Mormo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mormo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hasn't been sleeping well lately.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Religious, Criminal record. Occupation: Baker
Voice: Dark and ominous
Attributes [hide]
Medium (6'9") Tiefling, Neutral Evil (CR 11)
Armor Class 13
Hit Points 53 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon, Elven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 360 pp. Aquamarine (1300 gp). Eye agate (4 gp). Violet garnet (1300 gp). Tourmaline (70 gp). Aquamarine (1300 gp). Alexandrite (1300 gp). Pink pearl (70 gp).
Elegant Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears blue trousers with white and brown striped suspenders. He wears various colorful collared shirts. His broad hat is riddled with cuts and holes. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north to a Fortune-teller, Elegant learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 100 gp.
Naal Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His auburn hair is singed and shortened. His violet eyes peer out from beneath his Stetson tan hat.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He got into the Butcher business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Naal took refuge in the large cave and found the beat up sword and armor he uses now. He inherited the family business which he has now maintained for 9 years.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Butcher
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Auran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2500 sp. Blue quartz (8 gp). Alexandrite (300 gp).
Harbek Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'2" and prefers to wear flannel. His hair is long and white with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He is very quiet and rarely speaks above a whisper. Further he is a bit of a stoner and is frequently out of it.
History: Born to a Healer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear; and someone believes him a fraud
Flaws: Shy, Addict, Fearful. Bonds: Poor, Enemies. Occupation: Beggar
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 180 gp.
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