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Advanced [show]


Roge Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fancy yellow suit. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants to get laid

Ideals: Athletic, Entrepeneur, Impeccable. Bonds: Attractive, Has a crush, Job. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

Roge Swiftwhistle, Male Halfling Wizard 5
Small (3'2") Halfling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)15 (+2) 16 (+3)15 (+2)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He carries with him a set of shortbows on his belt, each one with a aquamarine on the hilt. He keeps his orange fur in a pixie cut. He wears an eyepatch.

Personality: He is almost excessively polite to everyone, even when angry. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Spring was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Spring Timber, Male Tabaxi Paladin 4
Medium (6'10") Tabaxi, True Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nithther Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. His silver crest is smooth and relatively long. His eyes are gold and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.

Motivation: Regain custody of his daughter.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Nithther Shestendeliath, Male Dragonborn Cleric 3
Medium (6'6") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 9 (-1)13 (+1) 17 (+3)16 (+3)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 1 Breastplate.


Social Check DCs


Ahrim Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears pastel cloth garments or leather armor. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. This silver eyed southerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the south. He is lazy, self-centered, vain, and jealous.

History: Born in the south to a Actor, Ahrim learned a great deal about his father's area of expertise. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He has taken up work as a Actor and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Pacifist. Flaws: Selfish, PTSD. Bonds: Job, Religious. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Ahrim Ambition, Male Tiefling Ranger 5
Medium (6'4") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Athletics +4, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. Jasper (20 gp). Blue quartz (4 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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