Zâthra Digby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, blue cloak. His white hair is drawn into a tight pony tail with a dagger scrunchie. This green eyed southerner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.
History: Zâthra was born in the south. At a young age he loved to build and create. He has had some formal writing training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Joker, Artistic, Persistence. Flaws: Insane. Bonds: Family. Occupation: Stylist
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 20000 cp. Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item.
Nelkin Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man is wearing a tight black one piece outfit complete with pants, hood, and a cape. His red hair is long and unkept. His thin eyebrows rest above his beady gray eyes.
Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.
History: Nelkin hails from a village terrorized by dire rats. In his 12th year, his parents were killed by a dire rats raid, leaving Nelkin alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Flaws: Ugly, Hedonist, Selfish. Bonds: Poor, Enemies. Occupation: Interpreter
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 60 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. Rock crystal (70 gp). Black star sapphire (400 gp). Deep blue spinel (300 gp).
Rathkran Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His blue crest is kept up in a ponytail inside a feathered hat. He wears round tiny glasses practically rammed into his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Actor.
Motivation: Many brigands want him driven away; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Terse. Bonds: Rich, Job, Enemies. Occupation: Actor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 600 sp.
Emerald Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. His white fur is matted, messy, and big. He is baby faced.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Emerald took refuge in the large cave and found the beat up hammer and armor he uses now. He left for the north, certain he would find work there.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Immigrant. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin, Elven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp.
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