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NPC Generator

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Advanced [show]


Wymar Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. He wears his blonde hair up. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of brigands once and for all.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A deep hatred of brigands; and to reunite with his old friends

Flaws: Ugly, Disease. Bonds: Enemies, Religious, Adventurer. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Wymar Aloro, Male Half-Elf Adept 1
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Ignan, Abyssal, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp.


Social Check DCs


Gennal Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He wears professional attire, and carries shields. His brown hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gennal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Extrovert. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

Gennal Erenaeth, Male Elf Paladin 2
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Ar-Gul Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'3" western man, he wears a faded coat and loose pants complete with deerstalker hat. His brown hair is knotted and matted. His thin eyebrows rest above his beady gray eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.

History: Ar-Gul was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He found a children's book about a Half-Orc Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Scottish accent

Attributes [hide]

Ar-Gul Tenley, Male Half-Orc Wizard 11
Medium (5'3") Half-Orc, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 57 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)9 (-1) 16 (+3)10 (+0)
Skills Perception +7, Stealth +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Obsidian (13 gp). Golden yellow topaz (200 gp). Golden yellow topaz (200 gp). Aquamarine (200 gp). Black pearl (200 gp). Moss agate (13 gp). Iolite (40 gp). Golden yellow topaz (200 gp). Violet garnet (200 gp).


Social Check DCs


Nordak Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of strength around his neck, and a sai on his belt. His hair is chestnut, silky, and of moderate length. He has green eyes and a yellow hat with a tan feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Scribe but believes his peers are too gung-ho.

History: A powerful wizard made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nordak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting, Pacifist. Flaws: Terse. Bonds: Attractive, Mentor. Occupation: Scribe

Voice: Mumbles to self between sentences

Attributes [hide]

Nordak Deepdelver, Male Dwarf Monk 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 17 (+3)12 (+1) 13 (+1)16 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 90 pp.


Social Check DCs

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