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NPC Generator

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Advanced [show]


Foxilon Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair, when down, is lengthy. His eyes are likewise brown. His teeth are white and perfect.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker, Optimist. Bonds: Attractive, Rich. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Foxilon Tallfellow, Male Halfling Druid 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)11 (+0) 8 (-1)16 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Zedaar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown shirt with thin tan vertical stripes and red pants. His long rusty crest is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a island tribe. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Zedaar Bhenkumbyrznaax, Male Dragonborn Aristocrat 11
Medium (6'3") Dragonborn, Neutral Good (CR 11)
Armor Class 14
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)11 (+0) 13 (+1)17 (+3)
Skills Investigation +4, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1500 gp. Malachite (10 gp). Blue quartz (10 gp). Black pearl (600 gp). White opal (900 gp). Chrysoberyl (80 gp). Rock crystal (70 gp). Black pearl (600 gp). Red-brown spinel (80 gp). Alexandrite (600 gp).


Social Check DCs


Uraim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright chestnut hair and a scraggly beard. His hazel eyes peer out from beneath his feathered black hat.

Personality: He is extraordinarily eccentric. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Flaws: Insane. Bonds: Attractive, Nature, Poor, Family. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Uraim Graybeard, Male Dwarf Warlock 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 15 (+2)16 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Giant, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 6000 cp. 2 Holy water.


Social Check DCs


Mehen Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of longswords on his belt, each one with a aquamarine on the hilt. His gold crest is slicked back into a classic pompadour. His gold eyes peer out from beneath his top brown hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed, Forgetful. Bonds: Attractive, Poor, Criminal record. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Mehen Zzzxaaxthroth, Male Dragonborn Rogue 2
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4

Possessions: Just what you see.


Social Check DCs

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