Trail Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His red fur is unkempt and raggedy. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Crown-heir
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp.
Wrenn Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in earthy colors with a white and red handkerchief worn on his left side. He sports a long brown beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.
History: Wrenn was born with his father's beautiful face. Wrenn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and revenge
Flaws: Selfish. Bonds: Attractive, Adventurer, Enemies. Occupation: Hunter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 10)
Armor Class 11
Hit Points 73 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 17 (+3) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0
Possessions: 210 pp. Gold dragon comb with red garnet eye (1300 gp). Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (300 gp).
Zepar Mute, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has wavy red hair. His eyes, though not visible through his cowl, are black.
Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist. Bonds: Has a crush, Criminal record, Adventurer. Occupation: Masseuse
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1000 sp.
Olgoth Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his mace, and sports empty pouches on his belt. He wears his brown hair up in a very large beehive style do. His thin eyebrows rest above his beady violet eyes.
Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and to prove his worth to the world
Flaws: Ugly, Impulsive. Bonds: Guardian, Religious. Occupation: Mercenary
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 2100 sp.
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