Bundrigo Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his silver hair down. His gray unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the south his family was never financially stable. A few years later when the west was not economically sound they moved to his current location. During his travels, Bundrigo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bundrigo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bundrigo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero
Flaws: Disease, Greedy. Bonds: Immigrant, Family, Poor, Adventurer. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 42 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. Moss agate (7 gp). Aquamarine (200 gp). 1 Masterwork Heavy steel shield.
Nuraval Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. He has styled his chestnut hair well, parting it to the left. His gray eyes are slightly larger than normal.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nuraval is combative with any and all who dare try his patience in the slightest.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge; and he's repulsed by the pc
Ideals: Justice, Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 8000 cp.
Oskar Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. He wears his chestnut hair up. He has a dull look in his brown eyes.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He struck the Knight job and began his own company from there.
Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern
Ideals: Artistic, Gifted, Impeccable. Bonds: Attractive, Job. Occupation: Knight
Voice: Dutch accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 72 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 19 (+4) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 90000 cp. Tiger eye turquoise (9 gp).
Kilvar Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this northern man is wearing colorful clothing, dressed as a Jeweler. His brown hair is knotted and matted. He has green eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a island tribe. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To be a Performer again; and a need for knowledge about a nearby landmark
Ideals: Athletic, Professionalism, Gifted. Bonds: Nature, Adventurer, Job. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 66 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 1000 gp.
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