Guy Yardley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair, when down, is lengthy. He wears a mask on his face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Guy was born the youngest of three triplets. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his sister to traveling adventurers.
Flaws: Ugly, Racist, Fearful. Bonds: Poor, Family. Occupation: Spy
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 84 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 900 gp. Obsidian (5 gp).
Moon Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a dagger on it. His white fur is heavily combed to the left. He has several tiny jet earrings on each ear.
Personality: Calm and collected, he is a well trained Soapmaker. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Moon has worked very hard to control his curse. He struck the Soapmaker job and began his own company from there.
Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and meet up once more with his childhood friend
Flaws: Ugly, Disease. Bonds: Rich, Job, Adventurer. Occupation: Soapmaker
Voice: American accent
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 9)
Armor Class 15
Hit Points 73 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 21 (+5) | 18 (+4) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +5 / 3d4+2, Ranged +8 / 3d4+5, Grapple +5
Possessions: 1500 gp. Golden yellow topaz (600 gp). Blue quartz (13 gp). Azurite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fragrant Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear yellow clothing when he does not wear armor. His long red fur is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.
Motivation: Money/treasure; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Rich, Family. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
Dharg Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy red hair. He wears crescent spectacles with a black brim.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.
History: He was born on a small isolated farm. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dharg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many drow want him driven away.
Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 12)
Armor Class 11
Hit Points 70 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Orc, Goblin, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 100 pp. Jet (40 gp). Alexandrite (1000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


