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NPC Generator

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Advanced [show]


Habor Peace, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his dark red hair well, parting it to the left. His eyes are likewise gold.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: Born in the west to a Junk Dealer, Habor learned a great deal about his father's area of expertise. A gifted student he started as a Mercenary, but he got bored and became a Junk Dealer. He has set out to sabotage the competition.

Motivation: Tiefling compassion; and sabotage a competitor

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Job. Occupation: Junk Dealer

Voice: Dark and ominous

Attributes [hide]

Habor Peace, Male Tiefling Expert 4
Medium (5'8") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Oblar Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears skinny pants and wears a white and brown robe with the hood down. He is tall, broad shouldered and powerfully built. His red hair is smooth and relatively long. This amber eyed southerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also is a firm believer in the manly ideal.

History: The child of a Sailor, who enjoyed hunting, Oblar was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He has set out to sabotage the competition.

Motivation: Wants his loneliness to end; and to prove his worth to the world

Flaws: Shy, Impulsive. Bonds: Nature, Job, Has a crush. Occupation: Apothecary

Voice: Middle-eastern accent

Attributes [hide]

Oblar Thistletop, Male Halfling Paladin 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 41 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)11 (+0) 16 (+3)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. White opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His blue hair, when down, is lengthy. His black eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Ahrim hails from a village terrorized by goblins. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he wants nothing more than to rejoin the army

Flaws: Emotional, Shy. Bonds: Attractive, Enemies, Military. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ahrim Justice, Male Tiefling Fighter 8
Medium (5'7") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 59 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +4

Possessions: 8000 sp. Zircon (30 gp). Hematite (16 gp). White pearl (120 gp). Star ruby (1400 gp). Red garnet (120 gp). Deep blue spinel (200 gp).


Social Check DCs


Jabbie Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He has a dull look in his green eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of women and trembles around them

History: Born in the west to a Priest, Jabbie learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Joker, Philantrophist. Flaws: Shy, Fearful. Bonds: Job. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Jabbie Wildwander, Male Gnome Fighter 2
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)12 (+1) 9 (-1)14 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 50 gp.


Social Check DCs

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