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NPC Generator

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Advanced [show]


Korfel Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear ponchos typically of a light pastel in addition to tight pants. His chestnut hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: This man loves music and to teach people music more than just about anything. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Korfel was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his music dream.

Motivation: To unite with his sister; and to prove his worth to the world

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Job, Poor, Family. Occupation: Stylist

Voice: Shortens vowels

Attributes [hide]

Korfel Smith, Male Half-Elf Wizard 5
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)15 (+2) 12 (+1)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 6000 sp. Aquamarine (1300 gp). Rock crystal (20 gp).


Social Check DCs


Gale Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt, and carries flails. He wears a wide-brimmed hat to hide his balding. His green unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Slave Trader business at a young age. Cursed with lycanthropy at a very young age, Gale has worked very hard to control his curse. He inherited the family business which he has now maintained for 14 years.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Religious, Job. Occupation: Slave Trader

Voice: Soft and mumbly

Attributes [hide]

Gale Running, Male Tabaxi Sorcerer 9
Medium (6'3") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 28 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 11000 sp. Jet (80 gp). Freshwater pearl (5 gp).


Social Check DCs


Melech Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'3", this man is dressed in a clean tan cloak covering his clean studded leather. He wears a Stetson hat to hide his balding. His black eyes peer out from beneath his Stetson tan hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Depressed, Antagonistic. Bonds: Family, Military, Rich. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Melech Righteous, Male Tiefling Adept 4
Medium (5'3") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)12 (+1) 16 (+3)19 (+4)
Skills History +3, Performance +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 24000 cp. Violet garnet (200 gp). Aquamarine (200 gp).


Social Check DCs


Bulzo High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright chestnut hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he wants revenge against brigands

Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Bulzo High-hill, Male Halfling Commoner 7
Small (3'4") Halfling, Chaotic Good (CR 7)
Armor Class 13
Hit Points 27 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)18 (+4) 11 (+0)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Terran, Elven, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Obsidian (10 gp). Alexandrite (700 gp).


Social Check DCs

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