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NPC Generator

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Advanced [show]


Fargas TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is thinning but still full. His blue eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Joker, Artistic. Bonds: Rich, Immigrant. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Fargas TellPenny, Male Halfling Paladin 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Arcana +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Draconic, Orc
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 800 sp.


Social Check DCs


William Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy silver hair. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: William was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and he wants to get laid

Flaws: Shy. Bonds: Attractive, Has a crush, Religious. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

William Dumph, Male Human Bard 11
Medium (5'1") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 59 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)15 (+2) 17 (+3)17 (+3)
Skills Athletics +3, Medicine +7
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 2300 gp.


Social Check DCs


Ethereal Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. His fur, while still mostly red, has prominent grey streaks. He has hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his father.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Entrepeneur, Fighting. Bonds: Poor, Military. Occupation: Stylist

Voice: Spanish accent

Attributes [hide]

Ethereal Candle, Male Tabaxi Rogue 12
Medium (6'5") Tabaxi, Lawful Good (CR 12)
Armor Class 11
Hit Points 38 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)18 (+4) 15 (+2)15 (+2)
Skills History +8, Survival +6
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Druidic, Halfling
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 2000 gp. Gold and topaz bottle stopper cork (1800 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Cloth of gold vestments (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Browning, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his pickaxe. His brown hair, when down, is lengthy. His half smiles and brown eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Dilettante business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and further expansion of business

Ideals: Joker, Logical. Bonds: Attractive, Job. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Hunter Browning, Male Human Warrior 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2

Possessions: Just what you see.


Social Check DCs

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