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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Fax Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no crest. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to protect his home

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Fax Xephyrbahnor, Male Dragonborn Aristocrat 1
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 40 pp. 1 Banded mail.


Social Check DCs


Diggory Home, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of magic on his torso. He has a moderate pudge and is not very fit. His brown hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his mother.

History: When he was but 8 years old his parents immigrated from the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the east, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and to unite with his sister

Ideals: Persistence, Entrepeneur, Impeccable. Bonds: Immigrant, Family. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Diggory Home, Male Human Commoner 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 15 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Tarhun Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has styled his rusty crest well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his dancing dream.

Motivation: To get a good night's sleep; and wants to raise his children well

Ideals: Philantrophist, Artistic. Flaws: Ugly, Disease, Insomniac. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Tarhun Mohradyllion, Male Dragonborn Ranger 7
Medium (6'1") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)16 (+3) 8 (-1)14 (+2)
Skills Nature +6, Survival +2
Senses Passive Perception 9
Languages Common, Undercommon, Ignan, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Embroidered and bejeweled glove (1000 gp). Gold music box (1000 gp).


Social Check DCs


Adrik Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in an above average manner. He wears a wide-brimmed hat to hide his balding. His eyes are gray and catlike.

Personality: Calm and collected, he is a well trained Mortician. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast forest. After coming to the age of reason, Adrik took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Mortician soon after.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Attractive, Job, Religious, Nature. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adrik Holderhek, Male Dwarf Warlock 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 19 (+4)11 (+0) 10 (+0)11 (+0)
Skills Athletics +2, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Just what you see.


Social Check DCs

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