Eberk Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing a long, red, dusty cloak. His whole body is exceptionally muscular. His head has been shaved. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the west. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Eberk took refuge in the large cave and found the beat up rapier and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he's repulsed by the pc
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature, Job. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 19 (+4) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Abyssal, Halfling
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 250 gp. Azurite (4 gp). 1 Masterwork Common Melee.
Norman Brady, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown collared shirt and white pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His tied-back hair is red. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy, self-centered, vain, and jealous.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to open a new tavern; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Bather
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 60 pp.
Jade On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'9" eastern man, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His fur is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Since then, he has sought to make the best of life.
Motivation: He is a bit of a kleptomaniac.
Ideals: Optimist. Flaws: Insane, Fearful. Bonds: Criminal record. Occupation: Scribe
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1300 sp.
Kody Oakley, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this eastern man wears a green coat over a white low-cut shirt, and a top hat upon his head. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: This man loves music and to teach people music more than just about anything. He is able to make almost anything out of random pieces of junk.
History: A powerful slaver made him what he is. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his music dream.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Athletic, Artistic, Gifted. Flaws: Fearful. Bonds: Mentor. Occupation: Painter
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 46 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Goblin
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 120 pp. Large well-done wool tapestry (200 gp). Jeweled electrum ring (4000 gp).
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Their contribution stands as a beacon of hope for all adventurers!