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NPC Generator

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Advanced [show]


Lance Azzo, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of hammers on his belt, each one with a topaz on the hilt. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He has a dull look in his brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in a small island village. He struck it rich when he found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs; and he feels threatened by others

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature, Rich. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Lance Azzo, Male Half-Elf Adept 15
Medium (4'9") Half-Elf, Chaotic Good (CR 15)
Armor Class 12
Hit Points 99 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Performance +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533332

Possessions: 3000 gp. Black opal (500 gp). Rich purple corundum (500 gp). White opal (500 gp). Deep blue spinel (1400 gp). White opal (500 gp). Rose (40 gp). Freshwater pearl (8 gp). Sard (40 gp). Blue star sapphire (500 gp). Moonstone (40 gp). Chrysoprase (40 gp). Zircon (40 gp). Moss agate (8 gp). Obsidian (8 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of scimitars on his belt, each one with a opal on the hilt. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Cook and found it very stressful. He became a Cook soon after.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and to be a farmer again

Ideals: Fighting. Bonds: Attractive, Guardian, Enemies, Job. Occupation: Cook

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Bradley, Male Human Ranger 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 20 pp.


Social Check DCs


Einkil Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and tends to wear a large tan jacket. His skin is also unnaturally pale. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His childhood dream was to be a Roofer, but he was a colossal failure. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Adventurer, Religious, Job. Occupation: Actor

Voice: Boston accent

Attributes [hide]

Einkil Eversharp, Male Dwarf Commoner 4
Medium (4'5") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Amethyst (60 gp). Red-brown spinel (60 gp).


Social Check DCs


Richard Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple green line shooting up and back down, and carries nunchakus. With a patchy golden beard and wild golden hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Addict, Depressed. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Richard Dumph, Male Half-Elf Warrior 1
Medium (5'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)18 (+4) 10 (+0)10 (+0)
Skills Arcana +6, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Goblin, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs

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