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NPC Generator

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Lvl.
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Seed

Advanced [show]


Roland Serge, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a black shirt with thin pastel vertical stripes and blue pants. He has a penchant for wearing a ring with an oversized emerald on his left hand. With a patchy black beard and wild black hair. This hazel eyed northerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. Roland was born on a far northern mountains where he grew up under the tutelage of his father, an expert Ruler. He then took over the family business and is one of the better Ruler for hire.

Motivation: Wants to have a good time and be beloved; and to be a cook again

Ideals: Optimist, Gifted. Bonds: Rich, Immigrant, Job. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Roland Serge, Male Half-Elf Rogue 9
Medium (5'7") Half-Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 61 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 12 (+1)10 (+0)
Skills Athletics +3, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Druidic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5

Possessions: 80000 cp. Gold and topaz bottle stopper cork (1600 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp).


Social Check DCs


Henry Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears skinny pants and wears a grey and green robe with the hood down. His black hair is matted, messy, and big. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has all his life been fascinated with painting.

History: Henry was born in the south. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Henry Eastoft, Male Human Barbarian 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 18 (+4)13 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Bertram Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a Stetson hat to cover his moderate length silver hair. His gray eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter.

Flaws: Selfish, Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Barrister

Voice: Sounds elderly

Attributes [hide]

Bertram Qualanthri, Male Half-Elf Expert 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 10
Languages Common, Elven, Halfling, Auran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is dressed in a clean black cloak covering his clean studded leather. His skin is also unnaturally pale. He keeps his white hair in a flapper bob. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Kelter was raised in a hard working conservative environment. A gifted student he started as a Apothecary, but he got bored and became a Merchant. He's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Addict. Bonds: Job. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Kelter Warmwater, Male Halfling Druid 9
Small (3'4") Halfling, Lawful Evil (CR 9)
Armor Class 15
Hit Points 61 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills History +4, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1300 gp. Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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