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NPC Generator

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Advanced [show]


Morgran Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems, and carries longswords. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He now spends his time doing works of charity.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Nature, Family. Occupation: Miner

Voice: Uses sign language

Attributes [hide]

Morgran Daraln, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Adrik Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy black hair. He wears crescent spectacles with a black brim.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Adrik grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered east to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and money/treasure

Ideals: Optimist. Flaws: Fearful, PTSD. Bonds: Adventurer, Rich. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Adrik Fireforge, Male Dwarf Wizard 12
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 47 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Deception +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Garrick, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He sports white clothing, slightly heavier than average wear. His brown hair is lengthy and is close to two feet long. His skin is flawless and his violet eyes scan people very quickly.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a Gardener, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the west

Ideals: Entrepeneur. Bonds: Attractive, Job, Poor, Religious. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Geoffrey Garrick, Male Human Druid 11
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 78 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)9 (-1) 17 (+3)18 (+4)
Skills Acrobatics +4, Deception +8
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443210

Possessions: 260 pp. Emerald (900 gp). Golden yellow topaz (400 gp). Aquamarine (400 gp). Freshwater pearl (7 gp). Violet garnet (400 gp). Amethyst (60 gp). Lapis lazuli (7 gp). Blue quartz (7 gp). 1 Minor magic item.


Social Check DCs


Flask Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'11" and is renowned for his bright brown suits and hats. His left hand appears badly burned and disfigured. His brown fur is thinning but still full. His eyes are a pleasant amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has decided he is irredeemable; and an old rival family wants him found

Ideals: Disciplined. Flaws: Shy. Bonds: Family, Rich, Criminal record. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Flask Of Winter, Male Tabaxi Monk 9
Medium (5'11") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1100 gp.


Social Check DCs

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