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NPC Generator

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Advanced [show]


Miles Lincoln, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fancy white suit. His hair is black, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the north, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, In love, Immigrant, Rich. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Miles Lincoln, Male Human Monk 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 10
Languages Common, Sylvan, Draconic, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Zephan Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a faded coat and loose pants complete with feathered hat. His whole body is exceptionally muscular. His white hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.

History: The child of southern immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zephan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Immigrant, Religious. Occupation: Brewer

Voice: Scratchy, weak

Attributes [hide]

Zephan Rumor, Male Tiefling Bard 4
Medium (5'10") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. Golden yellow topaz (300 gp). Azurite (12 gp). Carnelian (20 gp). Hematite (12 gp). 1 Minor magic item.


Social Check DCs


Elaim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has the majority of his body covered in plate. He has a very tight haircut. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He served in the navy to pay for his family's outstanding loans. Cursed with unlife at a very young age, Elaim has worked very hard to control his curse. He was granted druidic powers by his dying sister.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Military. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Elaim Gorunn, Male Dwarf Bard 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 49 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 2000 gp. Sard (80 gp). Black opal (1300 gp). Jet (90 gp). Red spinel (90 gp). Moss agate (7 gp). Red spinel (90 gp).


Social Check DCs


Charles Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a small bristly mustache and wavy blonde hair. His brown eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a slaver, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Shy, Fearful. Bonds: Mentor, Adventurer. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Charles Enfield, Male Human Cleric 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)11 (+0) 16 (+3)16 (+3)
Skills Intimidation +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 600 gp. Deep green spinel (80 gp). Bloodstone (20 gp). Jade (80 gp). 1 Spyglass.


Social Check DCs

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