Rimmon Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears an entirely tan suit with brown socks and a vest with buckled shoes. He has dyed his greying purple hair a little too much giving a sharp purple color. He tend to wears goggles to shield his eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with a lost civilization.
History: Rimmon was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Disciplined. Bonds: Adventurer, Family, Criminal record. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Ignan, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 18000 cp.
Kiirith Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. He has done his best to style his gold crest to look like a famous performer. His gold eyes are slightly larger than normal.
Personality: Eccentric and domineering, Kiirith will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kiirith fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Extrovert, Philantrophist, Fighting. Bonds: Attractive, Rich. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork manacles. 1 Masterwork Artisan’s tools.
Caeldrim Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in a clean black cloak covering his clean studded leather, and is pretty ugly. He has no hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Stableman. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 3 years old his parents immigrated from the north. Through the years after Caeldrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Caeldrim's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Stableman.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 2000 sp. Rose (20 gp). Fire opal (1300 gp). Azurite (16 gp). Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item.
Soveliss Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and yellow handkerchief worn on his right side. He is bristling with hidden weapons, mostly quarterstaffs and rapiers. His top hat is riddled with cuts and holes. His brown eyes peer out from beneath his top green hat.
Personality: Overbrimming with self-confidence, Soveliss isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sold as a small child to a wizard, Soveliss was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was always very intelligent and has formed a secret society of specialists.
Motivation: Seeks redemption.
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Secretive. Bonds: Criminal record, Mentor. Occupation: Body Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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