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NPC Generator

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Advanced [show]


Shedinn Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his black crest in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Shedinn was raised in a hard working conservative environment. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 5 years.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Passionate, Gifted. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Shedinn Akambherylliax, Male Dragonborn Warlock 15
Medium (6'8") Dragonborn, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 120 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)17 (+3) 12 (+1)10 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Draconic, Terran, Goblin
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1643333311

Possessions: 800 pp. A roughly beaten golden orb (60 gp). Embroidered and bejeweled glove (1000 gp). Gold dragon comb with red garnet eye (1700 gp). Gold and topaz bottle stopper cork (1700 gp). Fire opal pendant on a fine gold chain (2400 gp). Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (400 gp). An abacus with copper, silver and gold markers (60 gp). Old masterpiece painting (2400 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Boddynock Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is cut jaggedly and amateurishly. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of northern immigrants he idolized his mother. He dropped out of school before completing his studies. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and to share knowledge with the world

Ideals: Joker, Logical. Bonds: Attractive, Family, Immigrant. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Boddynock Folkor, Male Gnome Expert 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 17 (+3)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anselm Marston, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear black tank tops with pastel pants. His wide-brimmed hat is riddled with cuts and holes. His eyes are hazel.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently he has begun working with bootleggers and crooks.

Motivation: He is content; and a strong sense of loyalty to human people

Ideals: Artistic. Flaws: Ugly, Racist, Mundane, PTSD. Occupation: Bowyer

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Marston, Male Human Barbarian 9
Medium (5'0") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 81 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Stealth +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1900 gp. Moonstone (40 gp). Chalcedony (40 gp). Azurite (12 gp). Chrysoberyl (110 gp).


Social Check DCs


Tricking Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, wearing grey shirts, loose pants, and blazers most of the time. His yellow fur, when down, is lengthy. His eyes are likewise green. His teeth are white and perfect.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Masseuse, who enjoyed hunting, Tricking was taken on many hunting expeditions. He was taken from his home at a very young age. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Flaws: Sensitive. Bonds: Attractive, Family, Nature, Slave. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Tricking Moon, Male Tabaxi Expert 1
Medium (6'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)9 (-1) 10 (+0)13 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 80 gp.


Social Check DCs

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