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NPC Generator

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Advanced [show]


Uthemar Nailo, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright golden hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.

History: Uthemar hails from a village terrorized by dire rats. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Uthemar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Professionalism. Flaws: Shy, Insane. Bonds: Rich, Enemies. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Uthemar Nailo, Male Elf Ranger 2
Medium (4'11") Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)18 (+4) 15 (+2)13 (+1)
Skills Investigation +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Orc, Auran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Antitoxin.


Social Check DCs


Valorean Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears a fancy green suit, he is not a threatening figure. His crest is greying and his face has many wrinkles. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with a lost civilization.

History: When he was but 6 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He has passion for adventuring and risk.

Flaws: Addict, Sensitive. Bonds: Attractive, Adventurer, Immigrant, Poor. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Valorean Turnuroth, Male Dragonborn Aristocrat 3
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 11 (+0)19 (+4)
Skills Acrobatics +5, Intimidation +6
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +6

Possessions: 20000 cp.


Social Check DCs


Quarethon Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing, and is pretty ugly. His long silver crest is drawn into a two foot long braid. He has gold eyes and a yellow hat with a red feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the north to a Mayor, Quarethon learned a great deal about his mother's area of expertise. Quarethon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Quarethon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Mayor soon after.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Job, Criminal record. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Quarethon Ophinshtalajiir, Male Dragonborn Barbarian 5
Medium (6'7") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills History +5, Insight +6
Senses Passive Perception 13
Languages Common, Giant, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. He has a small bristly mustache and wavy blonde hair. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Nature, Military, Religious, Enemies. Occupation: Barber

Voice: Nasally tone

Attributes [hide]

Bertram Brushgather, Male Halfling Aristocrat 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)17 (+3) 10 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Terran, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp.


Social Check DCs

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