Berrian Petrie, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man does not wear sleeves and tends to eschew shirts when he can avoid it, and a wedding ring on his right hand. His hair is white and curly. His fierce hazel eyes like to dwell on things.
Personality: He can speak with the recently deceased. He is a great chef.
History: Berrian was raised in a hard working conservative environment. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and he feels threatened by others
Ideals: Gifted. Flaws: Fearful. Bonds: In love, Job, Family. Occupation: Mortician
Voice: Whispers
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Enialis Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black shirt with thin violet vertical stripes and tan pants. His black hair, when down, is lengthy. This hazel eyed southerner is not easily forgotten.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Animal Trainer business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: Revenge; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Criminal record, Enemies. Occupation: Animal Trainer
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 62 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Terran, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 600 gp. Pink pearl (130 gp). Brown-green garnet (130 gp). Golden yellow topaz (1400 gp). Deep green spinel (130 gp).
Umpen Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His red hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady blue eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety.
Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 90 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Auran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 70 pp. Violet garnet (1100 gp). Chrysoprase (30 gp). Moonstone (30 gp). Zircon (30 gp). Banded agate (8 gp). Black pearl (1100 gp).
Morkral Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a black suit. He has a moderate pudge and is not very fit. His hair is red, silky, and of moderate length. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is lazy and tries to find solutions quickly.
History: Morkral was born with his mother's beautiful face. In his 13th year, his parents were killed by a drow raid, leaving Morkral alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: He is terrified, and will act out of fear; and he wants revenge against drow
Ideals: Philantrophist. Flaws: Lazy, Fearful. Bonds: Attractive, Enemies. Occupation: Butcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 270 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

