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NPC Generator

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Advanced [show]


Charles Northcott, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears black painted combat armor at almost all times. He is an epitome of beauty. His chestnut hair is smooth and relatively long. His eyes are likewise violet. His teeth are white and perfect.

Personality: Charles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Charles hails from a village terrorized by goblins. He has had some formal painting training, and achieved minor success. He struck the Bather job and began his own company from there.

Motivation: Revenge.

Ideals: Artistic. Bonds: Attractive, Job, Enemies. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Charles Northcott, Male Human Cleric 9
Medium (5'8") Human, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 8 (-1)13 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Druidic, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp.


Social Check DCs


Fargrim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His red hair, when down, is lengthy. His face is scarred and worn.

Personality: Fargrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargrim. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac.

Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Unemployed

Voice: Whispers

Attributes [hide]

Fargrim Loderr, Male Dwarf Warlock 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)18 (+4) 12 (+1)9 (-1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Orc, Infernal, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14210000000

Possessions: 1000 cp.


Social Check DCs


Habor Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His silver hair, when down, is lengthy. His red eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the east. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better kind of golem.

Motivation: Revenge.

Flaws: Ugly. Bonds: Enemies, Adventurer, Criminal record, Immigrant. Occupation: Shepherd

Voice: Nasally tone

Attributes [hide]

Habor Reverence, Male Tiefling Sorcerer 8
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ugol Compton, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. He carries with him a set of falchions, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He also has developed a complete distrust of the Bellfounder profession.

History: He was born in the south. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He has been a successful dealer in antiques buying low and selling high.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job, Immigrant. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Ugol Compton, Male Half-Orc Cleric 3
Medium (5'5") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 15 (+2)10 (+0)
Skills History +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs

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