Trey Fidget, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Trey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: He feels kind of lost in life; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Selfish, Depressed. Bonds: Military, Religious. Occupation: Baker
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp.
Pelt Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fancy brown suit. His fur is greying and his face has many wrinkles. He has a dull look in his yellow eyes.
Personality: He will rave to anyone who will listen. He feeds upon the attention of others.
History: When he was but 5 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He now owns his own business.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Flaws: Insane. Bonds: Attractive, Immigrant, Job, Family. Occupation: Bookbinder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 11)
Armor Class 12
Hit Points 40 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Ignan, Draconic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 1800 gp. Fire opal (1400 gp). Amber (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hamil Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, he is an attractive figure. He is wearing a long, brown cloak. His auburn hair is lengthy and is close to two feet long. His green eyes have a joyful gleam in them most of the time.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born several months after his mother was called into army service. While studying, he fell in love. They married and had a daughter. He's since become an addict/alcoholic.
Motivation: A strong sense of loyalty to Halfling people; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Addict, Racist. Bonds: Attractive, In love, Military. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 56 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 100 pp. Fire opal pendant on a fine gold chain (500 gp). Gold music box (4000 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Golden circlet with four aquamarines (1000 gp). Old masterpiece painting (500 gp).
Koeth Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man very much looks the part of a Fletcher. With a patchy brown beard and wild brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gifted from a young age, Koeth studied abroad. A gifted student he started as a Body Guard, but he got bored and became a Fletcher. He inherited the family business which he has now maintained for 4 years.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.
Ideals: Joker, Philantrophist, Gifted. Bonds: Job, Attractive. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!


