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NPC Generator

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Advanced [show]


Bidreked Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with grey pants. His green crest is still thick. He is baby faced.

Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Bidreked does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Bidreked was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Optimist. Flaws: Depressed. Bonds: Military, Family, Adventurer. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Bidreked Clethtinthiallor, Male Dragonborn Bard 4
Medium (6'6") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 9 (-1)18 (+4)
Skills Arcana +2, Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp. Solid gold idol (500 gp). Silver chalice with lapis lazuli gems (40 gp). 1 Minor magic item.


Social Check DCs


Anselm Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered

History: Anselm was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Logical, Fighting. Flaws: Ugly. Bonds: Guardian, Family. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Anselm Coleman, Male Half-Elf Rogue 1
Medium (5'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 9 (-1)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 9
Languages Common, Elven, Auran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. Smoky quartz (80 gp). 1 Banded mail.


Social Check DCs


Spring Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a clover on it. His long white fur is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Spring was left his mother's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Shy, Secretive. Bonds: Poor, Military. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Spring Candle, Male Tabaxi Barbarian 8
Medium (6'4") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 69 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp. Alexandrite (500 gp). Deep green spinel (60 gp).


Social Check DCs


Dean Hastings, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and usually wears his green robe and has his nunchaku always slung over his shoulder. He wears a colorful flower in his brown hair. His eyes are amber and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the south to a Brewer, Dean learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Brewer. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Brewer

Voice: Complex vocabulary, royal

Attributes [hide]

Dean Hastings, Male Human Warlock 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)17 (+3) 13 (+1)17 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Celestial, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 140 gp. Blue quartz (8 gp). 1 Masterwork Common Melee.


Social Check DCs

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