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NPC Generator

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Advanced [show]


Frederick Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue costume with the symbols of luck on his torso. His auburn hair is smooth and relatively long. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Adventurer. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Frederick Hadleigh, Male Human Fighter 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 9 (-1)17 (+3)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Fenriz Joy, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He has a moderate pudge and is not very fit. His hair is cut close to his head. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of gnolls once and for all.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Fenriz was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Shy, Greedy. Bonds: Enemies, Religious, Debt. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Fenriz Joy, Male Tiefling Wizard 3
Medium (5'2") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)16 (+3) 13 (+1)19 (+4)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Just what you see.


Social Check DCs


Chad Livingstone, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man wears blue trousers with brown and green striped suspenders. He wears various colorful collared shirts. He is bald on top and has large chestnut tufts of hair around his ears. He has several tiny amber earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: When he was but 8 years old his parents immigrated from the west. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Chad Livingstone, Male Human Ranger 11
Medium (6'2") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)17 (+3) 13 (+1)17 (+3)
Skills Athletics +5, Intimidation +7
Senses Passive Perception 11
Languages Common, Aquan, Auran, Infernal
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 60 pp. Banded agate (13 gp). Blue quartz (13 gp). Moss agate (13 gp). Azurite (13 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Gerbo Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He wears a tan vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Gerbo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others.

Ideals: Joker. Flaws: Ugly, Fearful, Disease, Insomniac. Occupation: Server

Voice: Nasally tone

Attributes [hide]

Gerbo Shadowcloak, Male Gnome Paladin 3
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)17 (+3) 17 (+3)16 (+3)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Terran, Undercommon, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. White pearl (40 gp). 1 Healer’s kit. 1 Magnifying glass.


Social Check DCs

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