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Flask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a green suit, yellow shirt, and grey tie. His fur is gray, silky, and of moderate length. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flask is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the west, but his parents moved at a very young age to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Philantrophist. Bonds: Attractive, Family, Immigrant, Job. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Flask Grass, Male Tabaxi Warlock 10
Medium (6'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 47 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 15 (+2)15 (+2)
Skills Intimidation +6, Stealth +6
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13422

Possessions: 280 pp. Citrine (20 gp). Freshwater pearl (12 gp). Jade (90 gp).


Social Check DCs


Igden Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a yellow coat over a blue low-cut shirt, and a deerstalker hat upon his head. He carries a battered bastard sword and tarnished morningstar as well. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. Through the years after Igden was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Igden's father didn't care for him much, and the feeling was mutual. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Attractive, Nature. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Igden Fiddlefen, Male Gnome Commoner 5
Small (3'2") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 18 (+4)16 (+3)
Skills Perception +7, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Sindri Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean brown cloak covering his clean studded leather. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sindri was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the north was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Impulsive. Bonds: Attractive, Adventurer, Poor, Immigrant. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Sindri Wildwander, Male Gnome Bard 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 41 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 20 (+5)12 (+1) 17 (+3)13 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 70 pp.


Social Check DCs


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a pastel top hat and pastel clothes. His white fur is kept up in a ponytail inside a top hat. His yellow eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Flask studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he feels kind of lost in life

Ideals: Gifted, Fighting. Flaws: Cynical, Depressed. Bonds: Religious. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Flask In the Wind, Male Tabaxi Fighter 8
Medium (5'5") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 9 (-1)14 (+2)
Skills Intimidation +5, Religion +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1500 gp. Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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