Gerald Marlee, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. He has gleaming, smiling violet eyes.
Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Logical. Flaws: Ugly, Disease, Addict. Bonds: Rich. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 52 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1200 gp. Golden circlet with four aquamarines (2000 gp). A necklace of small pink pearls (2000 gp). Silver comb with moonstones (900 gp).
Sark Wheatley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a grey coat over a brown low-cut shirt, and a broad hat upon his head. He wears his hair in dreadlocks. He has blue eyes and a grey hat with a brown feather.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has all his life been fascinated with music.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Doctor for hire.
Motivation: To pay off his debts; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Job, Debt. Occupation: Doctor
Voice: Posh accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Wrenn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan tunic with white highlights, and long pastel pants that bunch up around his shoes. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a card on it. His head has been shaved. His eyes are violet.
Personality: Wrenn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Wrenn lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Crown-heir, but he got bored and became a Junk Dealer. He has worked as a Junk Dealer like his father before him.
Motivation: To clean up the streets; and marry his sister to traveling adventurers
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Family, Job, Guardian. Occupation: Junk Dealer
Voice: Russian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item.
Ûkrom Byron, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is dressed in a clean white cloak covering his clean studded leather. He has a small bristly mustache and wavy golden hair. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He never wears the same outfit twice, unless he absolutely has to.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Slave, Rich. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 83 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +7
Possessions: 600 pp. Chalcedony (80 gp). Hematite (6 gp). Tourmaline (80 gp). Malachite (6 gp). Emerald (900 gp). Pink pearl (80 gp). Star rose quartz (80 gp). Banded agate (6 gp). Silver pearl (80 gp). Aquamarine (1500 gp). Aquamarine (1500 gp). Golden yellow topaz (1500 gp). Hematite (6 gp). Bloodstone (80 gp). Chalcedony (80 gp). Moss agate (6 gp). Citrine (80 gp). Bloodstone (80 gp). Alexandrite (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!


