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NPC Generator

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Advanced [show]


Geoffrey Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is cut short. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Geoffrey's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Optimist. Flaws: Shy, Mundane. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Geoffrey Mundy, Male Half-Elf Cleric 3
Medium (5'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)18 (+4) 9 (-1)10 (+0)
Skills Arcana +6, Investigation +6
Senses Passive Perception 9
Languages Common, Elven, Halfling, Dwarven, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. Fire opal (600 gp). Blue quartz (13 gp). Jade (130 gp).


Social Check DCs


River Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown costume with the symbols of the sun god on his torso. He has styled his red fur well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is able to make almost anything out of random pieces of junk.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He now spends his time doing works of charity.

Motivation: He doesn't get along with people that don't share his tastes; and a deep hatred of dire rats

Ideals: Gifted, Philantrophist, Impeccable. Bonds: Enemies, Job. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

River Wing, Male Tabaxi Warrior 4
Medium (6'5") Tabaxi, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)17 (+3) 8 (-1)15 (+2)
Skills Religion +5
Senses Passive Perception 9
Languages Common, Terran, Goblin, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 70 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Roondar Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. His hair is long and silver with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Roondar was born on a far southern plains where he grew up under the tutelage of his father, an expert Assassin. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down.

Flaws: Mundane, Hedonist. Bonds: Attractive, Immigrant. Occupation: Assassin

Voice: Speaks with squeezed throat

Attributes [hide]

Roondar Pilwicken, Male Gnome Sorcerer 9
Small (3'7") Gnome, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 27 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)16 (+3) 15 (+2)8 (-1)
Skills Athletics +2, Nature +6
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Undercommon, Sylvan
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 1100 gp.


Social Check DCs


Ahrim Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His skin is flawless and his gold eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Ahrim reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Enemies, Military. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Ahrim Tranquil, Male Tiefling Aristocrat 1
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)10 (+0) 10 (+0)20 (+5)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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