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NPC Generator

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Advanced [show]


Dalgal Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a fancy tan suit. Beneath his clothing is a huge mess of scar tissue. He wears his black hair down. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Dalgal was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out

Bonds: Attractive, Slave, Job, In love, Family, Religious. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Dalgal Holderhek, Male Dwarf Cleric 4
Medium (3'11") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)11 (+0) 12 (+1)7 (-2)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 21000 cp. Iolite (60 gp). Freshwater pearl (8 gp).


Social Check DCs


Trail Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a deerstalker hat to cover his moderate length beige fur. His amber eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north to a Shoemaker, Trail learned a great deal about his father's area of expertise. He worked as a nervous Shoemaker and found it very stressful. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new shoemaker responsibilities is difficult

Bonds: Attractive, Guardian, Military, Job. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Trail Wind, Male Tabaxi Warrior 1
Medium (6'1") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 17 (+3)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +6, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +1

Possessions: 300 sp. Jet (130 gp).


Social Check DCs


Donaar Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. His white crest is slicked back into a classic pompadour. His eyes are a pleasant gold.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Jeweler, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Guardian, Rich. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Donaar Lhamboldennish, Male Dragonborn Wizard 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Carnelian (50 gp).


Social Check DCs


Three Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears black cloth garments or leather armor. His yellow fur is kept up in a ponytail inside a wide-brimmed hat. His fierce yellow eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Servant arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Three Of Clay, Male Tabaxi Ranger 2
Medium (6'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)17 (+3) 16 (+3)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Goblin, Aquan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 240 gp.


Social Check DCs

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