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NPC Generator

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Advanced [show]


Sethrekar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. His crest is cut close to his head. He has a dull look in his gold eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He was granted divine powers by his dying brother.

Motivation: Wants a kiss; and he's in love

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Rich, Has a crush. Occupation: Seamstress

Voice: Relaxed voice

Attributes [hide]

Sethrekar Xephyrbahnor, Male Dragonborn Warrior 9
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 64 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 15 (+2)21 (+5)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Odo Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He is an epitome of beauty. He keeps his auburn hair in a pixie cut. His eyes are a pleasant amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.

History: Odo was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Optimist, Pacifist. Bonds: Attractive, Poor, Adventurer. Occupation: Sage

Voice: Speaks fast with a slight lisp

Attributes [hide]

Odo Holland, Male Half-Elf Paladin 3
Medium (5'11") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 sp.


Social Check DCs


Nimble Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'6" southern man, he wears bulky white painted plate armor. He wears his brown fur up. He has gleaming, smiling hazel eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also has developed a complete distrust of the Stylist profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nimble fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and he loathes his own lifestyle

Ideals: Impeccable, Fighting, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Nimble Moon, Male Tabaxi Warrior 10
Medium (6'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 79 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)12 (+1) 9 (-1)15 (+2)
Skills History +5, Intimidation +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: Chalcedony (70 gp). Chrysoprase (70 gp). Fire opal (900 gp).


Social Check DCs


Bucklal Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue tunic with black highlights, and long blue pants that bunch up around his shoes. His chestnut hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bucklal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bucklal. After months of barely getting by, Bucklal managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To prove his worth to the world; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Shy, Impulsive. Bonds: Family, Rich, Criminal record. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Bucklal Tealeaf, Male Halfling Barbarian 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 60 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)9 (-1) 12 (+1)11 (+0)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4

Possessions: 800 gp. Tourmaline (70 gp). Tiger eye turquoise (8 gp). Rich purple corundum (1600 gp). Blue quartz (8 gp).


Social Check DCs

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