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NPC Generator

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Advanced [show]


Fonkin Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a blue poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. He wears a feathered hat to hide his balding. His green eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.

History: He comes from a rich northern family. In his 10th year, his parents were killed by a brigands raid, leaving Fonkin alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Insane, Selfish. Bonds: Rich, Enemies. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Fonkin Ironhide, Male Gnome Cleric 5
Small (3'5") Gnome, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)16 (+3) 18 (+4)12 (+1)
Skills Animal Handling +7, Performance +4
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Elven, Draconic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: White pearl (160 gp). Violet garnet (400 gp). Chalcedony (50 gp).


Social Check DCs


Solomon Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His blonde hair is smooth and relatively long. His fierce hazel eyes like to dwell on things.

Personality: Solomon wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... Solomon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born on a small isolated farm. Solomon was born on a far southern island where he grew up under the tutelage of his father, an expert Glassblower. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and he has a crush on the local actor

Ideals: Disciplined. Flaws: Hedonist. Bonds: Poor, Immigrant, Nature. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Solomon Drover, Male Half-Elf Expert 5
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 1000 sp. Chrysoberyl (160 gp). Sard (40 gp). Aquamarine (1300 gp). 1 Minor magic item.


Social Check DCs


Anselm Gracey, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of whips on his belt, each one with a emerald on the hilt. His hair is always cut to a buzz. His eyes are likewise violet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.

History: He got into the Brewer business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: He is a bit of a kleptomaniac; and he'd like to take his coworkers down a peg

Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Criminal record. Occupation: Brewer

Voice: Soothing and warm

Attributes [hide]

Anselm Gracey, Male Human Druid 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)11 (+0) 10 (+0)17 (+3)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Barendd Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this man typically wears a sleeveless long coat of deep violet leather and dull grey iron scale mail. His hair is short and brown. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a great chef.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Barendd Lutgehr, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 240 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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