Shump Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. His skin is fair and his fingers are delicate and long. His silver hair and beard is wavy and long. He has green eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a font of random trivia from the lore and stories he has discovered
History: Born to a Bather, his mother struggled to pay the bills. Shump abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he is currently in port desperately looking for someone to get him out
Ideals: Logical. Flaws: Secretive. Bonds: Poor, Adventurer, Slave. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 11)
Armor Class 13
Hit Points 68 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2400 gp. A necklace of small pink pearls (6000 gp).
Eiravel Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is bristling with hidden weapons, mostly spears and daggers. He wears a colorful flower in his white hair. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eiravel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: PTSD. Bonds: Criminal record, Attractive, Rich. Occupation: Fortune-teller
Voice: Booming voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 43 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. Coral (160 gp). Blue sapphire (1100 gp). Tiger eye turquoise (7 gp). Moonstone (50 gp). Lapis lazuli (7 gp). Red spinel (160 gp). Zircon (50 gp). Silver pearl (160 gp). Clear bright green emerald (7000 gp). Fire opal (1100 gp). Tiger eye turquoise (7 gp). Iolite (50 gp).
Flask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy lavender fur. He is wearing a long, yellow, dusty cloak. He has a hunchback. His lavender fur, when down, is lengthy. His blue eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a forest tribe. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Expand his business; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer, Job. Occupation: Tailor
Voice: American accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 47 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 1000 sp.
Rathkran Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. His crest is greying and his face has many wrinkles. He has a dull look in his red eyes.
Personality: Rathkran is depressed about a lot of things. He tends to be a nihilist. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Rathkran grew up listening to his mother's many stories. He worked as a nervous Shoemaker and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A strong sense of loyalty to Dragonborn people; and he loathes his own lifestyle
Flaws: Depressed, Racist. Bonds: Adventurer, Job, Criminal record. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 79 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Halfling, Aquan
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4
Possessions: 210 pp. White pearl (60 gp). Moss agate (7 gp). Bloodstone (80 gp). Silver pearl (60 gp). Rhodochrosite (7 gp). Malachite (7 gp). Golden yellow topaz (500 gp). Bloodstone (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

