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NPC Generator

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Advanced [show]


Dimble Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a red tunic with violet highlights, and long brown pants that bunch up around his shoes. His red hair is smooth and relatively long. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Dimble embodies much of what other species detest in the Gnomes. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Sailor, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Antagonistic, Secretive. Bonds: Poor, Job. Occupation: Fisher

Voice: French accent

Attributes [hide]

Dimble Sympony, Male Gnome Expert 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)15 (+2) 14 (+2)9 (-1)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Amnon Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his chestnut hair. This white eyed easterner is not easily forgotten.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Revenge.

Flaws: Insomniac, Disease. Bonds: Attractive, Poor, Enemies, Adventurer. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Amnon Cryptic, Male Tiefling Druid 8
Medium (5'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)14 (+2) 15 (+2)17 (+3)
Skills History +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 30 pp. Golden yellow topaz (200 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of shortbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. With bright chestnut hair and a scraggly beard. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Barendd took refuge in the large cave and found the beat up shortbow and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Brewer

Voice: Spanish accent

Attributes [hide]

Barendd Foamtankard, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)12 (+1) 15 (+2)8 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Ortegar Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He carries with him a set of warhammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his white hair in a pixie cut. His fierce gray eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and a deep hatred of gnolls

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Slave, Enemies. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Ortegar Wildcloak, Male Halfling Fighter 4
Small (3'3") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)13 (+1) 17 (+3)9 (-1)
Skills Deception +1, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 cp. Tiger eye turquoise (6 gp). 1 Minor magic item.


Social Check DCs

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