Ghaliver Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. His amber eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his mother was called into army service. Through the years after Ghaliver was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Ghaliver's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world
Flaws: Antagonistic, Impulsive, Shy. Bonds: Attractive, Military, Slave. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2400 sp.
John Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He carries with him a set of longswords on his belt, each one with a amethyst on the hilt. His broad hat is riddled with cuts and holes. His eyes are hazel and beady.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the east, but his parents moved at a very young age to the north. John was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Apothecary. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Just what you see.
Randal Remington, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and dresses in blue turtlenecks beneath a tan coat with pastel slacks. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He never wears the same outfit twice, unless he absolutely has to.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Artistic, Gifted. Flaws: Ugly, Disease, PTSD. Occupation: Cartwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 120 gp.
Crampernap Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. His golden hair is cut short. His amber eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of drow once and for all.
History: He was born to loving parents in a slum to the south. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic. Flaws: Sensitive. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Weaver
Voice: Relaxed voice
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 39 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 20 (+5) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Breastplate. 1 Darkwood Shield. 1 Chain shirt. 1 Half-Plate.
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