Crampernap Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he usually wears his white robe and has his greatsword always slung over his shoulder. His chestnut hair is knotted and matted. His violet unseeing eyes seem to look past you.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Unemployed, who enjoyed hunting, Crampernap was taken on many hunting expeditions. He found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Crampernap and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Crampernap discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Crampernap fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is greedy.
Flaws: Disease, Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Cartwright
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 67 (10d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 19 (+4) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Auran, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1 Minor magic item.
Morkral Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is bald on top and has large auburn tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He has set out to sabotage the competition.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Hedonist. Bonds: Rich, Criminal record, Job. Occupation: Butcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 290 gp.
Delg Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 3'11". He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. His eyes are brown and catlike.
Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Delg was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Flaws: Hedonist, Disease. Bonds: Attractive, Enemies, Military. Occupation: Baker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 340 gp. Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Quick Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a violet coat with pastel slacks, and he perpetually has his sword ready. His gray fur is lengthy. His eyes are blue and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a logical person and will generally grow upset if things defy logic and science.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Quick took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Passionate, Logical, Gifted. Bonds: Immigrant. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 16)
Armor Class 12
Hit Points 109 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 1200 pp. Golden pearl (140 gp). Rich purple corundum (700 gp). Fire opal (700 gp). Fire opal (700 gp). Deep green spinel (140 gp). Tourmaline (140 gp). Obsidian (10 gp). Chalcedony (30 gp). Chrysoberyl (140 gp). Violet garnet (1200 gp). Freshwater pearl (10 gp). Banded agate (10 gp). Black pearl (1200 gp). Hematite (10 gp). Red spinel (140 gp). Deep blue spinel (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!


