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Nazû Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. His auburn hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A powerful necromancer made him what he is. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Insomniac, Racist. Bonds: Mentor, Family. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Nazû Wallace, Male Half-Orc Barbarian 5
Medium (5'6") Half-Orc, Lawful Evil (CR 5)
Armor Class 9
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)8 (-1) 14 (+2)11 (+0)
Skills Arcana +2, Athletics +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Windy Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy blue suit. His gray fur is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence, Entrepeneur. Flaws: Insane. Bonds: Attractive, Criminal record, Adventurer. Occupation: Priest

Voice: Speaks fast with a slight lisp

Attributes [hide]

Windy Wind, Male Tabaxi Aristocrat 13
Medium (6'6") Tabaxi, Lawful Evil (CR 13)
Armor Class 11
Hit Points 61 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 4000 gp. Violet garnet (1600 gp). Obsidian (11 gp). Eye agate (11 gp). White pearl (100 gp). Obsidian (11 gp). Eye agate (11 gp). 1 Medium magic item.


Social Check DCs


Morgran Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. His green eyes peer out from beneath his small green hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a brothel owner, Morgran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Job, Mentor. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Morgran Goldfinder, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)17 (+3) 11 (+0)7 (-2)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Gnoll, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 290 gp.


Social Check DCs


Harbek Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy tan suit. His hair is short and auburn. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Harbek wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Harbek was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Harbek took refuge in the old dungeon and found the beat up dagger and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He doesn't get along with people that don't share his tastes; and doesn't want to be a assassin and was forced into it by his family

Ideals: Disciplined, Philantrophist, Impeccable. Bonds: Attractive, Nature, Family. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Harbek Bofdann, Male Dwarf Adept 4
Medium (4'2") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 50 pp. Chrysoberyl (90 gp). 1 Minor magic item.


Social Check DCs

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