Andram Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple tan robe with pastel stripes complete with hood. His hair is greying and his face has many wrinkles. His eyes are gold and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.
History: The child of a Painter, who enjoyed hunting, Andram was taken on many hunting expeditions. Andram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of specialists.
Motivation: Wants to have a good time and be beloved; and he has comitted a past crime that haunts him to this day
Ideals: Joker, Optimist. Flaws: Shy, Secretive. Bonds: Nature. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Rhodochrosite (15 gp). Alexandrite (200 gp). Azurite (15 gp). 1 Minor magic item.
Skamos Dare, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is greasy and uncared for. His thin eyebrows rest above his beady red eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.
History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He has set out to sabotage the competition.
Motivation: Tiefling compassion.
Flaws: Ugly, Selfish, Racist. Bonds: Job, Nature. Occupation: Map Maker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 19 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnome, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Alexandre Langston, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly red, has prominent grey streaks. This green eyed easterner is not easily forgotten.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was always a brilliant, if unscrupulous mind. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Joker, Logical. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Mercenary
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Senteq Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears tight fitting clothing which further accentuates his frame. He wears a top hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the north. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: A rival would like him out of the picture.
Ideals: Pacifist. Bonds: Attractive, Criminal record, Mentor, Rich. Occupation: Spice Merchant
Voice: Gruff and masculine
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 31000 sp.
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