Gardain Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear white clothing when he does not wear armor. He keeps his golden hair in a flapper bob. His gray eyes dart from person to person to random spaces in the air.
Personality: Gardain wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gardain hails from a village terrorized by dire rats. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Disciplined. Bonds: Rich, Enemies, Adventurer. Occupation: Knight
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1200 gp. Deep blue spinel (300 gp). Star ruby (1600 gp). Blue quartz (5 gp).
Gargax Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a yellow and white robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest, while still mostly gold, has prominent grey streaks. His red eyes dart from person to person.
Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: When he was but 6 years old his parents immigrated from the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He's also a talented Bather, but doesn't like to broadcast it.
Motivation: He is wracked by social anxiety; and further expansion of business
Flaws: Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Elven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 10000 cp.
Richard Snape, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in a clean blue cloak covering his clean studded leather. His red hair is heavily combed to the right. His eyes are violet and he is always smoking a pipe.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Further he is a bit of a stoner and is frequently out of it.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Marshal, but he got bored and became a Mason. He became a Mason soon after.
Motivation: A strong sense of loyalty to Human people; and sabotage a competitor
Flaws: Antagonistic, Addict, Racist. Bonds: Military, Job. Occupation: Mason
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 64 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: Just what you see.
Tarhun Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'4" western man, he is well dressed, but even with his fine clothing he looks run-down. His silver crest is kept up in a ponytail inside a deerstalker hat. His eyes are likewise gold.
Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.
History: Tarhun lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Insane, Mundane. Bonds: Family, Job. Occupation: Sculptor
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30 pp.
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