Nimble In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He is physically well-built. His fur is orange and very short. His yellow eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a pair of adventurers, Nimble grew up listening to his mother's many stories. He found a children's book about a Tabaxi Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To reunite with his old friends; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Philantrophist, Entrepeneur. Flaws: Greedy. Bonds: Adventurer, Has a crush. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 12)
Armor Class 11
Hit Points 30 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal, Sylvan
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Golden yellow topaz (1200 gp). Fire opal (1500 gp). Eye agate (6 gp). Brown-green garnet (80 gp). Deep blue spinel (1200 gp). Golden yellow topaz (1200 gp). Freshwater pearl (6 gp).
Elegant Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears rags and sports a simple walking cane. His red fur, when down, is lengthy. He has a dull look in his yellow eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. By chance he met his sister recently and the two have been together since.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to raise his children well
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Nature, Family, Criminal record. Occupation: Gardener
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Chain shirt.
Aelar Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tight fitting green shirt and pants, and is pretty ugly. His auburn hair is kept up in a ponytail inside a small hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aelar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Aelar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 5 years old his parents immigrated from the west. Aelar was born on a far western island where he grew up under the tutelage of his mother, an expert Barber. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life.
Ideals: Extrovert. Flaws: Ugly, Hedonist, Depressed. Bonds: Immigrant. Occupation: Barber
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 58 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
Possessions: 1000 gp. Chalcedony (60 gp). Citrine (60 gp). Sard (60 gp). Amber (80 gp). Fiery yellow corundum (400 gp). Amethyst (80 gp). Peridot (60 gp). Smoky quartz (60 gp). Peridot (60 gp).
Tûgog Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has brown hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Slave Trader. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of northern immigrants he idolized his mother. His childhood dream was to be a Bowyer, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To share knowledge with the world; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Athletic, Philantrophist, Logical. Bonds: Job, Immigrant, Adventurer. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 5000 sp.
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Their contribution stands as a beacon of hope for all adventurers!