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NPC Generator

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Advanced [show]


Veit Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is able to fit into much smaller and tighter spaces than normal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered west to less war torn lands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Artistic, Gifted. Flaws: Ugly, Mundane, PTSD. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Veit Holderhek, Male Dwarf Monk 10
Medium (4'5") Dwarf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 86 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)20 (+5) 12 (+1)7 (-2)
Skills Nature +9, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Ignan, Druidic, Gnoll, Auran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: An abacus with copper, silver and gold markers (40 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is lavender and curly. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of northern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Military, Immigrant, Poor. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Cask Mirror, Male Tabaxi Aristocrat 8
Medium (6'2") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 28 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)16 (+3) 16 (+3)17 (+3)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 13
Languages Common, Draconic, Giant, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His black hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: His tongue was cut out and he uses sign language. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Arannis lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Blacksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: An old rival family wants him found.

Flaws: Disease, Fearful. Bonds: Attractive, Family, Adventurer. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Arannis Floshem, Male Elf Adept 13
Medium (5'0") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 71 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)18 (+4) 14 (+2)11 (+0)
Skills Religion +8, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Druidic, Gnome, Gnoll, Auran
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433321

Possessions: 4000 gp. Deep blue spinel (600 gp). Eye agate (4 gp). Red garnet (50 gp). Red garnet (50 gp). 1 Medium magic item.


Social Check DCs


Heward Milton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is brown, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heward was raised in a hard working conservative environment. He moved out west to avoid the crime he committed. He now owns his own business.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Heward Milton, Male Human Monk 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 16 (+3)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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