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NPC Generator

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Advanced [show]


Enialis Liadon, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his hand crossbow. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Enialis grew up listening to his mother's many stories. A freak accident while working with his Herbalist mother left him crippled. During his travels, Enialis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Enialis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Enialis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality.

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Enialis Liadon, Male Elf Sorcerer 1
Medium (4'11") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Athletics +2, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Infernal, Terran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: A miniature golden chest with tiny emeralds lining the top (180 gp).


Social Check DCs


Radomir TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to loving parents in a slum to the south. A freak accident while working with his Butcher mother left him crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Radomir fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Optimist, Fighting. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

Radomir TellPenny, Male Halfling Fighter 3
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balam Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black deerstalker hat and black clothes. He is bristling with hidden weapons, mostly morningstars and longswords. He has done his best to style his black hair to look like a famous performer. His half smiles and white eyes are beguiling and draw you in.

Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.

History: He got into the Jeweler business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and balancing his hectic life and new jeweler responsibilities is difficult

Flaws: Antagonistic, Shy. Bonds: Criminal record, Attractive, Job, Debt. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Balam Dodge, Male Tiefling Warlock 8
Medium (6'9") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)17 (+3) 14 (+2)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic, Sylvan, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 5000 sp.


Social Check DCs


Oloric Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is unkempt and raggedy. His amber eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and a deep hatred of gnolls

Flaws: Ugly, Mundane, Disease. Bonds: Poor, Enemies. Occupation: Layabout

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Oloric Loderr, Male Dwarf Wizard 10
Medium (4'3") Dwarf, Chaotic Good (CR 10)
Armor Class 13
Hit Points 46 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 1000 gp. Tourmaline (80 gp).


Social Check DCs

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