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NPC Generator

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Advanced [show]


Naeris Nailo, Male Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered sickle and tarnished longsword as well. His hair is short and brown. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bricklayer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Logical. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Naeris Nailo, Male Elf Bard 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)9 (-1) 10 (+0)13 (+1)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Naal Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many red ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Naal was born in the east. At a young age he loved to build and create. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Persistence. Flaws: Insane, Shy. Bonds: Rich, Job, Nature. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Naal Iranapha, Male Elf Barbarian 1
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)18 (+4) 13 (+1)10 (+0)
Skills History +6, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnome, Terran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 gp. Amethyst (130 gp).


Social Check DCs


Galinndan Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His black hair is kept up in a ponytail inside a wide-brimmed hat. His fierce green eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted necromantic powers by his dying brother.

Motivation: To prove his worth to the world; and he is content

Ideals: Gifted, Artistic. Flaws: Ugly, Impulsive, Insane. Occupation: Sage

Voice: Australian accent

Attributes [hide]

Galinndan Koehlanna, Male Elf Expert 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 600 sp. 2 Holy water. 2 Tanglefoot bags. 4 Alchemist’s fire.


Social Check DCs


Warryn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a ceremonial dagger on his belt, and he perpetually has his ceremonial dagger ready. He has red hair. His blue eyes peer out from beneath his deerstalker green hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a pair of adventurers, Warryn grew up listening to his mother's many stories. He moved out north to avoid the crime he committed. By chance he met his sister recently and the two have been together since.

Motivation: He has passion for adventuring and risk; and to unite with his sister

Ideals: Fighting. Bonds: Job, Family, Adventurer, Criminal record. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Warryn Wildwander, Male Gnome Bard 13
Small (3'8") Gnome, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 103 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)17 (+3) 13 (+1)18 (+4)
Skills Nature +7, Performance +8
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Dwarven, Celestial
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 2000 gp. Alexandrite (400 gp). Freshwater pearl (8 gp). Moss agate (8 gp). Banded agate (8 gp). Lapis lazuli (8 gp). Moonstone (70 gp). Fiery yellow corundum (700 gp). Coral (50 gp). Blue quartz (8 gp). Banded agate (8 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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