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NPC Generator

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Advanced [show]


Shadow Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His orange fur is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family Shadow was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shadow decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he is content

Ideals: Justice. Flaws: Insane, Mundane. Bonds: Criminal record. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shadow Fang, Male Tabaxi Barbarian 5
Medium (6'0") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4

Possessions: 50 pp.


Social Check DCs


Roland Merton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His amber eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. When Roland reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Poor, Military. Occupation: Stylist

Voice: Relaxed voice

Attributes [hide]

Roland Merton, Male Human Sorcerer 2
Medium (5'4") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 320 gp. 1 Chain shirt.


Social Check DCs


Dain Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a simple yellow robe with tan stripes complete with hood, he is not a threatening figure. His hair is black and very short. His eyes are hazel and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich southern family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a Weaver soon after.

Motivation: He'd like to take his coworkers down a peg; and find a way to reverse the transformation of his sister

Bonds: Job, Religious, Rich, Family. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dain Battlehammer, Male Dwarf Expert 5
Medium (4'3") Dwarf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)17 (+3) 19 (+4)9 (-1)
Skills Nature +6, Persuasion +2
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Terran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. 1 Small steel mirror.


Social Check DCs


Lucan Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This man wears yellow leather gloves, a yellow jacket, and tight pants, and sports empty pouches on his belt. With a patchy auburn beard and wild auburn hair. His eyes are likewise amber.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the north his family was never financially stable. His parents enrolled him in a Cleric school at a young age so that he could practice his martial talents. He has worked as a Glassblower like his father before him.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Gifted. Bonds: Job, Attractive, Poor, Adventurer. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Lucan Ilphelkiir, Male Elf Cleric 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs

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