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NPC Generator

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Advanced [show]


Zogdûsh Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. His brown hair is knotted and matted. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His mother raised him in a mountain cabin. Zogdûsh was born on a far southern forest where he grew up under the tutelage of his father, an expert Barkeep. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Philantrophist, Extrovert. Flaws: Antagonistic. Bonds: Rich, Immigrant, Nature. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Zogdûsh Barney, Male Half-Orc Wizard 11
Medium (5'3") Half-Orc, Lawful Evil (CR 11)
Armor Class 10
Hit Points 64 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 40 pp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A silver and pearl hairclip (100 gp). 1 Minor magic item.


Social Check DCs


Zephan Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His dark red hair has been sun bleached extensively. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Miner

Voice: French accent

Attributes [hide]

Zephan Benevolence, Male Tiefling Aristocrat 8
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)19 (+4) 17 (+3)16 (+3)
Skills Intimidation +6
Senses Passive Perception 13
Languages Common, Ignan, Elven, Infernal, Celestial
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 600 gp. Jet (80 gp). Blue quartz (4 gp).


Social Check DCs


Don Morton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing colorful clothing, dressed as a Servant. His whole body is exceptionally muscular. His red hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Don will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Don grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Don. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Extrovert, Logical. Bonds: Immigrant, Criminal record, Family. Occupation: Servant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Don Morton, Male Human Monk 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 200 sp. Moss agate (14 gp).


Social Check DCs


Anverth Beren, Male Gnome [Permalink]

Personal [hide]

Description: This northern man wears black leather gloves, a black jacket, and tight pants. His clothes are grease stained in places. His auburn hair is braided into rings. His eyes are likewise violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he would like to get married and retire

Ideals: Philantrophist, Gifted. Flaws: Selfish. Bonds: Poor, Immigrant. Occupation: Roofer

Voice: Speaks with squeezed throat

Attributes [hide]

Anverth Beren, Male Gnome Fighter 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Alexandrite (600 gp). Freshwater pearl (4 gp).


Social Check DCs

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